Deadhold is a Squad Based Action RTS game, brought to you by veteran game developers who have worked on titles such as Borderlands 2, Battlefield 2, Homefront and Myth 3.
What is Deadhold?
Deadhold is a Squad based Action RTS where players command armies for battlefield supremacy. No resource collection, no base building, just players hacking their enemies’ limb from limb watching body parts fly as they reign down explosive fire on anyone who stands in their way.
Our game features a dark fantasy Viking inspired setting with different races and abilities. A stoic Norse empire, exploding sappers, enraged Frost Giants and a horde of mutated horrors!
Combat is easy to play and hard to master, with deep customization of abilities giving rise to countless strategies. Players must use their wits and environmental advantage to gain the upper hand in battle.
Why make Deadhold?
Back in the golden age of RTS games, there was a little company called Bungie that made a revolutionary real time tactics game called Myth. This game inspired members of our team to develop mods, and enter the professional games industry. Fifteen years and numerous AAA titles later, we want to re-imagine the RTT – ARTS genre, taking all our ideas, and lessons learned since 1998 to build something fun and amazing – Deadhold.
At its heart, Deadhold eschews base building and resource collection and focuses on squad makeup, positioning and tactics. Deadhold, at its core could be described as a realtime dynamic battlechess arena, influenced by the great Real Time Tactics games of yore.
As a Commander, you will gain experience and align with various deities that will grant you ability spells that give you specialized powerful capabilities to augment your troops, and shape the way you wage battle.
Deadhold will feature Multiplayer, Coop and Single player gameplay. Initially we’ll be focusing strongly on Multiplayer, developing the core gamplay systems for maximum fun and robustness.
Combat uses a simple point and click system to command your small army. Camera movement combines WASD with an unrestricted orbiting view.
Each unit class has unique capabilities and roles in battle, and when combined with deity abilities, offers a nearly endless depth of gameplay possibilities.
Deadhold’s characters are the life of the party. They breathe, sweat and bleed, mock enemies, call out threats, flinch before an explosion (somewhat uselessly) and generally act like little people should.
Deadhold has a wide range of class archetypes with interesting and synergistic capabilities. In battle, you must master each class’ strengths, and utilize them in your battlefield tactics.
Living blades of blood, muscle and steel. Stalwart, multi-purpose defenders who have harnessed their inner berserker, and sheathed it with tempered discipline.
Lithe, and deadly, the Rangers of the Norse Empire are unparalleled with a bow, and can track a falcon on a cloudy day.
A century of alchemical fumes has sharpened their genius and psychotic tendencies in equal measure. Sappers will save us all, or blow everything up, possibly both … and in that order.
Among the blighted milieu, draugr retain the most similarity to their original form. Armed and deadly, they feel no pain and take no breath, empty husks, puppets for a malicious will.
Mimics love two things, shiny objects, and your brains. Mimic biology adapts to its enemies by consuming them, giving new meaning to “You are what you eat”.
Guardians of the North. Their icy demeanor belies an unquenchable rage, and their touch known to cold-shatter blades. A huge army of angry giants would be extremely handy, but sadly few of their race remain.
Superficially similar to lost, but distinguished by their ear rending scream and flesh tearing detonations. Not much else is known, for obvious reasons.
Goblin medicine was forged in the crucible of their century long underground exodus. Their alchemy, deep understanding of blight, and lack of scruples has culminated in their masterwork invention – the pancea elixir.